Game
FWMod

2 years ago

Well, it's the moment (most of you) have been waiting for! The enemy editor! Here's the mockup. Read the article for some more juicy info!


Location

So, for starters, the background changes depending on the location. Speaking of the location, its not gonna work like the rest of the "hover-over" settings. Instead, its going to be in a file, similar to the dat.ini file in the characters folder. Inside the file, there will be sections with each section in the map. You'll also be able to add your custom sections when custom maps do come out.

Other info

The creation process is gonna be pretty similar to character creation, nearly identical in fact. You just have a bit more to fill out. Obviously you'll be able to find enemys in the "enemys" folder. My goal after this is map creation. I think it would be really cool to just have someone make an entire new world in this game with just FWMod, especially with new enemies and characters.

Thanks for reading!



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LOL 😭😭

not rly related to anything i usually post but i just wanted to showcase this 3d renderer i made in clickteam to render obj files

(this is without firefly or opengl, this is ACTUALLY just a pure 3d renderer using lines to draw shapes)

@ClickteamLLC

Prototype of custom attacks in FWMod, YAYAYAYAYAY

phantom foxy pixelart

41 minutes

Sorry for no updates lately! :(

psycho

hello gamejolt user, creator, and acquaintance @Victoree . i approach you with fine artistry i have crafted especially for you. thank you my good ma'am for your cooperation, and i will see you next time.

omg hes so cute...

ill release the model if this post does good sidfjhsd89ifu89fujisegjiosdfgjiodsfjgiodfjgio ILY GUYS

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

bro is foxy