Game
FWMod

2 years ago

Well, it's the moment (most of you) have been waiting for! The enemy editor! Here's the mockup. Read the article for some more juicy info!


Location

So, for starters, the background changes depending on the location. Speaking of the location, its not gonna work like the rest of the "hover-over" settings. Instead, its going to be in a file, similar to the dat.ini file in the characters folder. Inside the file, there will be sections with each section in the map. You'll also be able to add your custom sections when custom maps do come out.

Other info

The creation process is gonna be pretty similar to character creation, nearly identical in fact. You just have a bit more to fill out. Obviously you'll be able to find enemys in the "enemys" folder. My goal after this is map creation. I think it would be really cool to just have someone make an entire new world in this game with just FWMod, especially with new enemies and characters.

Thanks for reading!



8 comments

Loading...

Next up

happy FNaF 11th anniversary :>

and never say ☝︎♋︎⬧︎⧫︎♏︎❒︎ 3 times in fnaf world😨

Sorry for no updates lately! :(

not rly related to anything i usually post but i just wanted to showcase this 3d renderer i made in clickteam to render obj files

(this is without firefly or opengl, this is ACTUALLY just a pure 3d renderer using lines to draw shapes)

@ClickteamLLC

Helpy!! (49/365)

KIRBY IS SO CUTE AUGHHH

FleshBound | Cinematic trailer

bro is foxy

As requested, heres a follow-up on the reworked battle system mod for FNaF World [Article 🧾] Remember that this isnt final, I can always change how stuff works. Any suggestions you have, leave them in the comments! I might add them!

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Prototype of custom attacks in FWMod, YAYAYAYAYAY