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It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
There. The hand is drawn.
...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.
Also, I've added a timer for scoring and convention reasons.
Three reasons to be going after the treasure:
I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.
Title menus are really important for home releases, and Game Overs are for less casual gamers.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.












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