Game
Terry's Treasure Trouble!

3 years ago

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.


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Whoooooa, we're halfway there!

...in terms of cutscenes.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Three reasons to be going after the treasure:

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.