Game
Terry's Treasure Trouble!

2 years ago

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.


1


1 comment

Loading...

Next up

Convention centers are kinda sad without people in them.

The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.

Just wanted to try out what I mentioned earlier.

Also, I replaced Curly Sue with a character from a film directed by Chris Columbus, but has nothing to do with John Hughes.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Three reasons to be going after the treasure:

Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.

Since those layers are all the same color, they'll blend.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

...and some banners to complete the look of the convention.

I don't think I can legally call it RoboCon. Techno-Con might also be taken, but I don't know.

Sorry I haven't been updating anyone on Robot Maid P-NA-4. I took a big break from that, and played some other games instead.

I've still got work to do on it, like making a third level and its accompanying enemies.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.