Next up
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
Three reasons to be going after the treasure:












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