Game
Terry's Treasure Trouble!

1 year ago

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.


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Kinda experimenting with the background here. It might come off as a big, flat painting, though.

Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?

Nothing is more encouraging than developing an enemy AI just right to the point where you're saying, "It's fun now!"

...and this is practically an evolution of the Shiro Ninja games.

Sure. TWO layers of "painted" backgrounds. Makes the area feel more lived in.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Three reasons to be going after the treasure:

You never know when you're gonna need an attack helicopter.

Also, I know I like drawing vehicles like they're low-res CG models from the '90s.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.