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Three reasons to be going after the treasure:
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
Whoooooa, we're halfway there!
...in terms of cutscenes.
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.











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