Game
Terry's Treasure Trouble!

2 years ago

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.




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The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Three reasons to be going after the treasure:

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Whoooooa, we're halfway there!

...in terms of cutscenes.