Next up
I'm gonna give this game an animated billboard.
Yes it IS unusually low-res, just like real billboards.
If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.
Not the most mindblowing thing I've done so far, but I wanted to try it out.
That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Three reasons to be going after the treasure:
Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.
Samantha is a doctor (not a nurse) and Timmy's godmother.
Little Timmy is the last surviving Warren.
The Warrens owned Pinafore, and she took care of their summer home.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.
Adding that bit of chub from the sprite made his face even more like Astro's.
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