Next up
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.
...now I've gotta figure out Mag-Nia and her amazing weapons.
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
I felt like I needed to punch up these level intros.
The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
...so much for that zany scheme.
Let's see if I can do something else.
Three reasons to be going after the treasure:
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.
...but maybe I shouldn't use circles for the whip.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.











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