
Well, what can I say. I changed the lighting a bit. I made it more "classic" - dull and warm. There is a small graphic bug but I think I will fix it.
Next up
YEEEEEEEES)))))))!)!)!!! 1k yeeees
That's my OC Kevin. Btw, you could see post, where drew sketch with'im recently
Could you rate my work pls?
Just some stuff I did resently. Rate it pls
Gonna update it in near future
Updates again:
- Added dropdown (beta)
- Added scrollbar (without vertical scrolling for now)
- Added status bar at bottom of window (no code)
- Added window with icon mode
- Labels for preview elements
- Fixed window UI masking bug
- Fixed inputfields
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Here is a short list of what I need to finish in the game. Yes, it is in Russian, but I translated it (read the article). Wait for the new chapter in about 2 to 3 weeks.
Did some updates:
- Add windows type, but it isn't realized for now
- Programmed states - Active and background (hide and pined in works)
- Add slider
- Add input field
- Some fixes for toggle boxes
- Fullscreen added
- Window now can be closed
Seal Island Intro! For #ScreenshotSaturday!
Shitpost.










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