
Well, what can I say. I changed the lighting a bit. I made it more "classic" - dull and warm. There is a small graphic bug but I think I will fix it.
Next up
I'm already starting to do the final location of the second chapter. I must say, the chapter will be small. The chapter itself by the way I did quite quickly but then there will be debugging and translation.
YEEEEEEEES)))))))!)!)!!! 1k yeeees
Working on the file manager rn. For now it only can shows cataloges and let move you down the file ierarchy. It's gonna be useful for debug and etc in future
Here is a short list of what I need to finish in the game. Yes, it is in Russian, but I translated it (read the article). Wait for the new chapter in about 2 to 3 weeks.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Updates again:
- Added dropdown (beta)
- Added scrollbar (without vertical scrolling for now)
- Added status bar at bottom of window (no code)
- Added window with icon mode
- Labels for preview elements
- Fixed window UI masking bug
- Fixed inputfields
Just some stuff I did resently. Rate it pls
Gonna update it in near future
Seal Island Intro! For #ScreenshotSaturday!
And so here's another #screenshotsaturday. I wanted to say that I have already finished the chapter, it remains only to translate. I think that in three weeks I will post the builds!










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