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#Devruary

i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.

Scariest moment of my life holy shi- so i accidentally sent my almost complete Mari Yume sprite to somebody to show my progress, but i accidentally sent it to ForzaSans... very scary lmao.

#Devruary

I stopped using backdrops as broadcast blocks because well... thats not how backdrop blocks are supposed to be used. and overtime it gets more complicated to develop. although, it makes things a lot less laggy! yes this is some of my oldest code

yeah should be good

#Devruary

favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool

Finnaly

#Devruary

I have never thought about what my least favorite part about game development is. I think its coming up with all the different attack patterns and and mechanics in an Undertale fan game. or in level design. so i would say design as a whole.

I fear this image is telling the truth. I did do and say that. for reference, I had a piece of pizza in my room, that was 3 days old mind you, my cat ate all of the cheese off of it, so i took it, as it was stale, and hit it on my head, shattering it :3

Just fr (for real)

#Devruary

the game that made me want to start game development was the BossHim InkSans fight, i was watching Merg play it, and fun fact, that night i made my GJ account. Thank You @BossHim for making such a wonderful & hard ass game!