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4 years ago

What do you think about my melee weapon animations ?




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Self-made runtime skin mapping for my browser game :)

Learning skeleton, bones and bone-influence for runtime skin mapping has been interesting and challenging, and I made it work for my game with quite good end result.

Explore a deep dungeon, kill monsters, solve objectives and equip yourself to defeat bosses and ultimate boss at the bottom.

Unveil lands piece by piece as you navigate and reclaim seized ground to mend a torn world.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Here are new screenshots from my game! :)

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

This is me after 3+ years of development and just shipped my game to Steam for review.

My game development...

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

My game's newest feature "The Segmented Realm", draws inspiration from classic MUDs (Multi-User Dungeons) as you navigate from room to room and watch the realm dynamically unfold with each step you take.