Game
Game Crash (Currently not being developed.)
3 years ago

-What I have done so far:

-2 maps.

-5 out of 10 characters.

-An online mode.

-Basic art.

-Menu screens.




0 comments

Loading...

Next up

Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

* Ready? FIGHT!

In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.

It's not the most dev-friendly way of doing this, but it's good for now! Get ready!

#MyAnimatronic I was gonna design an animatronic, but Fuzzy threatened to pull out my teeth again if I did that... so here's a glimpse at his logo!

Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…