Game
Sister Location Super Custom Night
1 day ago

What is PERFECT CACOPHONY anyway?


Hi everyone, currently working on the v1.2.1 patch which should hopefully be out next week. I did want to briefly talk about something I have seen a lot of confusion on and finally clarify somethings about a major feature that Perfect Mode is going to include in the near future.

I'm normally very secretive and private about this kind of thing but the vagueness I've left behind has left a lot even wondering what the difference is between Perfect Mode now and whatever PERFECT CACOPHONY is supposed to be, so I figure I'll clear the air here and give everyone an idea of what Phase 2 of The Perfect Update really entails.

What is the difference between Perfect Golden Freddy and PERFECT CACOPHONY?

To get the big question out of the way, while PGF is already extremely difficult, PC will be the only time making games here that I will be shooting for a goal of the hardest max mode in FNAF (apart from Frogger's Max Mode, that one is still gonna be harder). PC will have very extreme changes from what PGF already has presented and will be a challenge like no other.

This all is to make up for the cancellation of the original The Perfect Run, as a lot of things that Perfect Mode has is reflective on the original idea I had there. The goal of that mode is the exact same as what PC is going to be, and is essentially going to act as the full on replacement.

In short, The Perfect Run (SL SCN) = PERFECT CACOPHONY (v1.2).

Some of you might be confused how we get from Perfect Golden Freddy to PERFECT CACOPHONY, and that involves something that I have yet to really talk about here.

What is TRUE PERFECT mode (and why is it a thing)?

TRUE PERFECT is what Perfect Mode was originally meant to be: a modifier that makes everything and everyone absolutely insane. Originally, PERFECT CACOPHONY was just going to be the mode of The Perfect Update. However, I believed that with all the effort that Perfect Mode was going to be given, only for like 3 people to actually be able to play it, felt wrong. This was already something that was planned for The Perfect Run, and that idea carried over to here.

True Perfect will be getting a full detailed explanation on all its mechanics and changes, along with characters in a post in the future. It is something that has not started development and is still somewhat in the planning phase. Rest assured it should not take that much time extra once it starts. To get an idea how different it will be, the goal is to turn a character focused mode into an all balanced mode that will test you on everything.

Some of the stuff that currently is planned to happen includes:

  • A power rework where doors still overheat BUT using them will take from your overall power as well (among some other potential smaller mechanical changes).

  • A more subtle difficulty increase that will make characters slowly grow faster as the night progress.

  • Completely new character mechanics to make the chaos of the night far more uncontrollable.

  • New visual effects and special events in PERFECT CACOPHONY specifically that will centralize around one major theme.

  • And more!

In the future, you will be able to switch the difficulty of the preset you select between Perfect and True Perfect in the menu. It acts like a difficulty selection for your night. In SL terms, think of it like Perfect Mode is hard difficulty and True Perfect is very hard difficulty. You will get a separate star for completing a preset in this new very hard difficulty.

True Perfect was always the goal of this project, and originally Perfect Mode nights were split into two phases, where the later half became much more intense. However, this felt unfun and unfair in practice so said intensity was swapped to its own difficulty setting.

Finally, I would like to bring up something very important pertaining PERFECT CACOPHONY specifically:

Who is verifying PERFECT CACOPHONY?

There's been a lot of talk about how this has been going about and I would like to properly update everyone on what is happening. The plan ever since I started updating people on the progress of the mode was to have @Brodude5747 , a.k.a. the one who verified the original Perfect Cacophony (now Hyper Golden Freddy All Challenges), be the verifier of the mode, and it would be a private verify that once completed would make True Perfect and PERFECT CACOPHONY public.

However not a lot of people have been a fan of this move, and we both agree that you all deserve a shot at this mode. So here's the updated plan that we came up with:

As soon as True Perfect is tested and ready, it will be made public for everyone to play.

This means that yes, once it's ready, you will be able to play PERFECT CACOPHONY, and the first person to complete it will be labeled the verifier. However, Brodude5747 will still have their own version of the mode that will be much harder as something in the background that is being verified, and once that version is completed and verified it will become the new up-to-date version.

Don't worry, PERFECT CACOPHONY will still be top 1. It will just be made even more extreme later (probably way way in the future). Pretty much everything apart from some smaller details will be in the public version of PERFECT CACOPHONY. I'm very excited to see who ends up being the first victor of the mode, and I will try to keep you all updated on the progress of everything.

I'll answer any questions that you all might still have in the comments of this post. I'm prioritizing Perfect Mode fixes and changes to ensure its in the best spot it can be before I make things much worse. Update v1.2.1 coming very soon! :D

~Ceres



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