Game
Vanilla Moon
8 years ago

What next?


Vanilla Moon is basically done, but since DreamHack Austin Jam ends on Sunday I’d like to spent those few days that left on tweaking gameplay balance and polishing.

However, I have a lot of features in my head that I’d like to implement into post-jam version, so I’ll try pick those few I consider as the best of them (to avoid feature frenzy) and dev will continue.

List of ideas that I’ll probably implement in post-jam version

• Additives that temporarily slows fuel consumption.
• Medium and big box of ice creams that add more cones (score points) at once.
• Item that temporarily boosts speed.
• Let player customize the colors of Ice Cream Truck or choose from color templates (?)



0 comments

Loading...

Next up

Just Some Dev Images For The Start

Builds for 32-bit systems has been added Do you still have 32-bit system? No problem. I’ve just uploaded *32-bit builds for Windows and Linux*.

art comission.

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM