Game
Vanilla Moon
8 years ago

What next?


Vanilla Moon is basically done, but since DreamHack Austin Jam ends on Sunday I’d like to spent those few days that left on tweaking gameplay balance and polishing.

However, I have a lot of features in my head that I’d like to implement into post-jam version, so I’ll try pick those few I consider as the best of them (to avoid feature frenzy) and dev will continue.

List of ideas that I’ll probably implement in post-jam version

• Additives that temporarily slows fuel consumption.
• Medium and big box of ice creams that add more cones (score points) at once.
• Item that temporarily boosts speed.
• Let player customize the colors of Ice Cream Truck or choose from color templates (?)



0 comments

Loading...

Next up

Just Some Dev Images For The Start

Builds for 32-bit systems has been added Do you still have 32-bit system? No problem. I’ve just uploaded *32-bit builds for Windows and Linux*.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Szayel Aporro Granz - Bleach

Made my first ever animation.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!