Game
What Remains
10 years ago

"What Remains" - Update #1


We spent the first week after the jam fixing bugs and adding more to the game. We have much more planned so stay tuned. Our goal is to do a weekly update!

Version 0.4a Changelist:

Fixes:

  • Removed unacceptable quality settings on stand alone build.

  • Increased key size by 20%. Doubled collider size

  • Fixed many of the colliders size and shape

  • Moved library key to more appropriate area

  • Increased arm size by 60%

  • Fixed z-fighting wall blocker at east staircase

  • Turned off light in museum and hooked up to fuse box

  • Fixed error on summoning circle when you aren’t carrying anything

  • Replaced some of the doors

  • Added error messages to doors that led outside.

  • Improved HUD

  • Improved flashlight radius. Added ambient light around player.

  • Fixed blocker on servant’s area that never opened up.

  • Set flashlight splotlight to rendering important

  • Added flashlight to a separate layer so it doesn’t poke through walls.

  • Game is now beatable

  • Added lighting to beast to call him out more.

  • Fixed cursor lock (I think)

  • Crouching isn’t permanent

  • Fixed some code for performance boost

  • Removed some colliders for performance boost

  • New collider on spiral stairs, but still needs more fixing

Features:

  • Added a pause menu

  • Added footstep sounds

  • Added death camera to player when killed by Beast

Assets:

  • Furnished the kitchen

  • Added fireplace

  • Added lots of detail items, including plants, kitchen products, etc..

  • Added wallpaper to various rooms to differentiate

AND much more…



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