We spent the first week after the jam fixing bugs and adding more to the game. We have much more planned so stay tuned. Our goal is to do a weekly update!
Version 0.4a Changelist:
Fixes:
Removed unacceptable quality settings on stand alone build.
Increased key size by 20%. Doubled collider size
Fixed many of the colliders size and shape
Moved library key to more appropriate area
Increased arm size by 60%
Fixed z-fighting wall blocker at east staircase
Turned off light in museum and hooked up to fuse box
Fixed error on summoning circle when you aren’t carrying anything
Replaced some of the doors
Added error messages to doors that led outside.
Improved HUD
Improved flashlight radius. Added ambient light around player.
Fixed blocker on servant’s area that never opened up.
Set flashlight splotlight to rendering important
Added flashlight to a separate layer so it doesn’t poke through walls.
Game is now beatable
Added lighting to beast to call him out more.
Fixed cursor lock (I think)
Crouching isn’t permanent
Fixed some code for performance boost
Removed some colliders for performance boost
New collider on spiral stairs, but still needs more fixing
Features:
Added a pause menu
Added footstep sounds
Added death camera to player when killed by Beast
Assets:
Furnished the kitchen
Added fireplace
Added lots of detail items, including plants, kitchen products, etc..
Added wallpaper to various rooms to differentiate
AND much more…
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