Soo, you've probably noticed that I've been quiet lately.
Well, that's because school and...
I've been working on 2 projects in that time.
This is one of them (referring to the "V2" release).
A complete rework (I scrapped V1 and started from scratch (me not funny, i know)) of the original framework, that's easier to work with (it's still based on @thegreenflash 's 3rd tutorial).
Big Improvements compared to V1
- way cleaner code
- fully textured skybox (I had to scrap it twice but finally it works :P )
- skybox and camera work in full 360° on x y and z axis
- added max view distance, fading and objs getting brighter the further they are away
- added ground objs (those shouldn't represend the entire ground, but rather where the ground contains detail like example: tall grass; rocks; uneven terrain in general; ...)
small stuff
- z rotation is now way smoother when walking left and right
Btw, it's not a replica of what V1 was in any way, I'm keeping away unnecessary, distracting stuff ... for now.
Don't expect regular updates on this one btw.
if you have questtions, I'll be glad to answer them though :)
Heres the link:
https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
Enjoy :D
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