What's the best way to model thin fabric? I've tried:
1. Flat plane. Downside: it needs backface culling off which is bad for performance
2. Duplicated and flipped vertices. Downside: hard to select duped verts as they occupy same space as originals
Next up
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Al is another mini boss for Mission 2, and the drummer for Instinct
For #WIPWednesday here's a look at the boss of Mission 2. Spike, the singer for Instinct, has a dark secret
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
For #ScreenshotSaturday showing off the new and improved Crescent Kick!
"A superstar like you has got to be big! Like they always expect a grand entrance every time they walk!"
- Audient Freddy Fazburger
Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2
For #screenshotsaturday here's a sneak peek at the Mission 2 Intro
Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger
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