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HUMAN CONDITION


4 days ago

When you suck at sculpting but refuse to use megascans assets

#gamedev #gameart




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Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart

Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm

#horror #audio #sounddesign #gamedev

HUMAN CONDITION trailer dropping at next goal, 100 !!

#horror #gamedev

Testing partially exposed interior spaces

#gamedev #horrorgame #horror

Today's mission: Finally learn how to use Quixel Mixer years after it's been depricated.

(also it's free and I'm b r o k e)

Also why it lowkey look like a turtle

How To Make Creepy Sounding Ambience QUICK: Layer different strings VSTs, route each to a wow/flutter effect w/ slightly different settings (causes pitch disonance), slap a reverb on the whole thing. #horror #gamedev #soundeffects #music #dotagsdoanything

U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that

#gamedev #blender #horrorgame #3Dart

Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals

A more in-depth devlog today: Thoughts on making everything from scratch

Follow HUMAN CONDITION if you haven't yet! #horror #gamedev

https://gamejolt.com/games/humancondition/967540

Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

#horror #horrorgame #gamedev #3dart #gameart