Game
Cyberzones -Tesseract Engine Maps
9 years ago

Where time moves only when you move slow motion effect


command /
bind “Q” [gamespeed 10; hudgun 1; hidehud 1; onrelease [gamespeed 100; hudgun 1; hidehud 0]]

You can fight in slow-motion effect by adding command “/ bind…” or this line into the configuration file.
By default the slow-motion key is Q, make sure to change it if you don’t
want the Q key as your slow-motion key.

instructions:

  1. Open the file “saved.cfg”, found in the Cyberzones directory.
    (‘$HOME/.cyberzones’ on Unix-like operating systems,
    ‘Documents\My Games\cyberzones’ on Windows)

  2. Scroll down until you can see the list of BIND commands.

  3. Copy the line and paste it at the section BIND commands

  4. Change the key if you would like that. Just make sure that you’ve
    spelled the name correctly and that the key is free to be set remember the key
    must not be used by another BIND command.

  5. Save the file and run the game.

Using the function:

Keep the slow-motion effect key pressed while fighting. Your HUD (health, armor,
ammo) will not be shown when you are in slow-motion mode. Release the
key to exit slow-motion mode.

Bind this line to the CapsLock key.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.