Game
Code and destroy!
11 years ago

Why is visual coding so hard to make?


Starting from concept… Everything was so nice and clear. User will place blocks of code, connect them together, then these things will be converted into robot-coding-language and work as before.

Sadly, it wasn’t that easy. I found working on UI harder than working on mechanics. I don’t know why, but everything is so boring. Making same things over and over, adding right-click menus, then coding the buttons… I want to go back to my robots!

Now, I’m sitting in the middle of nowhere, birds singing is the only thing I hear. Using my mobile phone as a modem, I’m working on my project.

5d0c0c4b4e20f.png

Heh… Going back to coding system, it looks like this:

5d0c0c4b937da.png

Should I make the blocks and text smaller?

Anyway, have a nice day!



0 comments

Loading...

Next up

3D battles

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Have a good Boi

Werehog transformation process. #sonicunleashed

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)