Game
Code and destroy!
11 years ago

Why is visual coding so hard to make?


Starting from concept… Everything was so nice and clear. User will place blocks of code, connect them together, then these things will be converted into robot-coding-language and work as before.

Sadly, it wasn’t that easy. I found working on UI harder than working on mechanics. I don’t know why, but everything is so boring. Making same things over and over, adding right-click menus, then coding the buttons… I want to go back to my robots!

Now, I’m sitting in the middle of nowhere, birds singing is the only thing I hear. Using my mobile phone as a modem, I’m working on my project.

5d0c0c4b4e20f.png

Heh… Going back to coding system, it looks like this:

5d0c0c4b937da.png

Should I make the blocks and text smaller?

Anyway, have a nice day!



0 comments

Loading...

Next up

3D battles

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

Demonstration of the spells and their effects :)!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.