When I discovered QBasic I thought, “Well this is weird and old” Then I tried it out, I could create a basic screen and draw on it with only three lines of code, while this game is probably over 50 it still took a while to think how the structure of the game was going to be created and how the game is rendered, which steps I should take to making it, and if there should be a menu, etc, especially in just 1 to 2 hours, that’s right. This game was originally written in just 1 hour, then when the collision didn’t work between lines and circles, I switched it over to images, then the collision become much easier, but it was lengthy
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Why walk when you can jump?
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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