Wildlands UI Sprite System Update
Unified inventory rendering so items, fragments, CapSouls, and blueprints all use the same sprite system instead of mixed emoji fallbacks.
Fixed fragment inventory tab so fragment PNG sprites load correctly instead of emoji-only icons.
Updated item rendering to resolve icons from recipe outputs → sprite keys → sprite cache.
Blueprints now render using the sprite of the item they craft, instead of static emoji.
Fixed CapSoul UI consistency so all CapSoul icons render from the sprite pipeline.
Added sprite helpers (
itemHtml,fragHtml,bpHtml) to standardize how inventory icons resolve.Patched crystal keepsake items so they render correctly and no longer reference invalid variables.
Improved sprite fallback logic so missing sprites gracefully fall back to emoji instead of breaking UI.
Expanded sprite preloading so commonly viewed inventory assets load faster.
Inventory UI now consistently pulls icons from
sprite_data.json+ sprite cache instead of hardcoded emoji.
Result:
All inventory tabs now use a single sprite pipeline, making it easier to add new items, fragments, and blueprints without UI changes.










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