Game
SILLIES CUSTOM NIGHT!
16 days ago

Winner winner chicken dinner

The last silly has been conquered

https://www.youtube.com/watch?v=zzkfNlunEds


https://www.youtube.com/watch?v=zzkfNlunEds
https://www.youtube.com/watch?v=zzkfNlunEds
https://www.youtube.com/watch?v=zzkfNlunEds


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SOMETHING BROKE...

HE IS HERE

meow (last one)

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

menacing (somewhat)

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

You Suck!

1.1.1

Changelog

- Crawlbot is FINALLY fixed

- HM Ultraviolet has been nerfed by around half

- Readded quit night (+ camera) keybind

- Added an actual ending for TLS

- Made transitions in the menu and intermission screen smoother

I hope this redeems HM 💔

UPDATE 1.1.0 IS OUT!

--

Changelog:

- Fixed a bug where the win screen was 1 second long

- There will now be a star next to a preset if you beat it

- Hard Mode (+ Secret Characters)

- Keybinds for qutting and restarting a night

- Various bugfixes and more!

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.