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86
3 years ago

WIP for my game's menu

I've programmed it to where you can change sniper color, and swap characters.

Now to finish the rest of it lol

#TwelveSlotSaloon




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WE JUST REACHED OVER 100 BACKERS ON KICKSTARTER!! The Twelve Slot Saloon is getting closer to it's funding goal everyday, thank you all so very much! I can't express how much this support truly means to me AAAAAAAA KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

One new thing I added to my game's demo in a recent update was new actions exclusive to Puppy! Future enemies will also have character exclusive actions, and I needed to build this system for that.

Preparing to launch The Twelve Slot Saloon on Kickstarter! If a time traveling cat RPG sounds interesting to you, consider following the pre-launch page on Kickstarter! https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

Go tell your favorite creators to join Game Jolt and get REKT with love and support! 💓

For inspiration, here's an animation by one of our very own creators, @ElPichon !

Brand New Update for The Twelve Slot Saloon is finally live on GameJolt! I've been working on this update for months now! It brings more polish, new backend systems, and a couple fun things for your journey across this new realm!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working hard making backend code, so I can add more systems to my game. (Made this for fun.)

Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

This week, I've been working on adding new tools to my game's battle system. I really like how enemies look in the game, and I hope I'm able to make more soon!