2 months ago

[WIP] Stormveil Castle - Isometric Game Environment Pt.1

First post talking about the development of my new project in Unreal, where i remake an Elden Ring area as an isometric game


This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view.

I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter.

The initial scope was to create the exit of Stormveil Castle into Liurnia, this part:

image.png

So I started modeling some of the pieces and texturing, using post process inside Unreal to get the stylized look and outlines.

image.png
image.png
image.png
image.png

I decided to only use the base color for all assets and later added an option to add bump offset with a height map, for the walls and floor.
I’m using the red channel of the vertex color to add variation and paint the occlusion details, and the green channel does the material blending.

image.png
image.png


0 comments

Loading...

Next up

[WIP] Stormveil Castle - Isometric Game Environment Pt.2

Showing the new scope of the project

Bandana Dee the Dream Friend

We are under attack!

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Regional Bulbasaur. #Pokemon

Made my first ever animation.

Cash Banooca