Game
Megaman X in Sonic Blasting Adventure
6 years ago

With the final version released, I'll focus on the games' errors and bugs correction. Some of them are fixed, such as:

-Character stuck on wall.

-Normal buster shot sound a bit too loud.

-Non aligned shot with Zero's buster while ducking.




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Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

The Showdown

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

"É, tá bom..."

The final update is coming.

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.