Game
Megaman X in Sonic Blasting Adventure



2 years ago

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.


  • Better sprites for X and Zero

  • Return of Zero's buster, which is more suitable for a game like this.

  • Gameplay improvements: Dash while crouching, change direction while dashing both in ground and air, change direction while crouching.

  • Reduced armored X's buster, it was looking ENORMOUS.

  • Fixed the continue screen glitch, you don't lose your power ups anymore. (it was a code error).

  • Nerfed m'Egga-X (that X-like robot boss) a bit.

  • Added an easter egg in Underground Zone (that place Sonic/Tails takes X/Zero after defeating Robotnik. For those who don't know, this place is the first stage of Sonic 2 for Master System/Game Gear). Try to find it!

  • This was present in the previous update, but it's good to keep in mind: There is a bot on YT giving fake copyright claims in Green Hill Zone theme. I added a code, type "hill" during title screen to change the stage's music, if you want to make a gameplay video.

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The final update is coming.

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

X sprites - Before and After

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)