Better sprites for X and Zero
Return of Zero's buster, which is more suitable for a game like this.
Gameplay improvements: Dash while crouching, change direction while dashing both in ground and air, change direction while crouching.
Reduced armored X's buster, it was looking ENORMOUS.
Fixed the continue screen glitch, you don't lose your power ups anymore. (it was a code error).
Nerfed m'Egga-X (that X-like robot boss) a bit.
Added an easter egg in Underground Zone (that place Sonic/Tails takes X/Zero after defeating Robotnik. For those who don't know, this place is the first stage of Sonic 2 for Master System/Game Gear). Try to find it!
This was present in the previous update, but it's good to keep in mind: There is a bot on YT giving fake copyright claims in Green Hill Zone theme. I added a code, type "hill" during title screen to change the stage's music, if you want to make a gameplay video.
Next up
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.
The Final Update has been released.
More info in the article below.
X sprites - Before and After
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
The final update is coming.
Version 4.0 is finally here. Better late than never.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
The Showdown














0 comments