Next up
been working on optimization a LOT with Slay-Bells, and I managed to get the game running at 90fps on steam deck now!
(previously it was 60fps)
there's still some optimization things to fix, but the game runs a lot smoother now!
SLAY-BELLS Q&A on twitter: https://x.com/SlayBellsGame/status/1791745494537961915 (If you don't have a twitter, that's ok! I can answer the questions here too! It can be about the game itself, the worlds, the characters, etc. ^^)
New Charlotte Render that I'm really proud of ^^
PAC-MAN styled Moxxie design ^^
(I'd probably make it one of her main designs if it wasn't a legal issue lol)
(behind the scenes images included)
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
😮
Pac-Man World Wii mockup box cover.
(The logo and Pac-Man model are custom by me)
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Bub's Big Blowout! Dev Update:
The game is feeling way more polished compared to the SAGE 2023 demo, and feels way more like Bubble Bobble but in 3D! ^^
I'm really proud of how this game is turning out!
Take a look!
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