Game
Starship Simulator

2 months ago

Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes!
1st stretch goal reached!

https://www.kickstarter.com/projects/fleetyard/starship-simulator




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Weekly Dev Diary - Issue 13

02/10/21

Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.

If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX

Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator

This week's dev diary is later than usual due to optimising and perfecting the electrical systems.

Weekly Dev Diary - Issue 11

18/09/21

I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.

Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.

Wishlist: https://t.co/T1HAbryTlu

Discord: https://t.co/wHPPCmIBoE

I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)

We are almost at the end of the #100daysofgamedev

In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.

Here's a snippet of that.