
Next up
I'm happy to say you can now customise quite a few individual things. Here's a few examples...
Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.
If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX
Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator
Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.
Wishlist: https://t.co/T1HAbryTlu
Discord: https://t.co/wHPPCmIBoE
Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…
This week's dev diary is later than usual due to optimising and perfecting the electrical systems.
Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!
Weekly Dev Diary - Issue 13
02/10/21
Weekly Dev Diary - Issue 11
18/09/21











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