


I'm happy to say you can now customise quite a few individual things. Here's a few examples...
Next up
This week's dev diary is later than usual due to optimising and perfecting the electrical systems.
Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.
Wishlist: https://t.co/T1HAbryTlu
Discord: https://t.co/wHPPCmIBoE
Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!
Weekly Dev Diary - Issue 13
02/10/21
Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.
If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX
Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator
I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.
We are almost at the end of the #100daysofgamedev
In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.
Here's a snippet of that.
Weekly Dev Diary - Issue 11
18/09/21
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