Game
Wonderland Delusion | A FNaY1 Reimagining
5 months ago

Wonderland Delusion | Patch v1.4.2 | Gameplay clarity patch! + New game page screenshots!


This patch fixes many problems people had with the game's clarification. Whenever people played it, they were confused about how Yura worked, skipped the hints and just had no idea why they kept dying. Often I see people not getting past the first night, this patch is hoping to fix those problems.

Here is a list of its fixes:


Patch v1.4.2

  • Reduced the eye blinking effect, this appears way too often and has now been reduced.

  • Fixed some of the cutscene dialogue that had some spelling mistakes or needed to be cleared up.

  • Players must now hold their left mouse button to keep the door opened, if not the door will close automatically. Fixing the next point...

  • Yura and 2FF no longer kill you after having a door opened for too long, this goes in hand with the previous point.

  • Yura and 2FF's footstep audio cues depend on their current AI levels. The lower their A.I. - the louder their footsteps.

  • 2FF can appear 'about' 1.3s faster at the doors in the 6th night, that does not count for the 2FF/23 mode.

  • In night 1 a text will show whenever Yura has left or hidden herself within your room. This is ONLY in the first night of the game.

  • Fixed an issue with some of the menu backgrounds not loading properly after beating select ending.

  • The 'Reduce flashing' option in the settings menu will now indicate that it is easier to see with it is turned on during the nights, this is done via the use of a text.

  • The nights are now brighter with 'reduce flashing' turned on.

  • Tony and Tenny are slightly slower when lower than A.I-level 15, this includes 2FF's under- and top-on-bed A.I. parts

  • 2FF will now give the player about 0.7s longer to turn off their flashlight, within the main nights, in 2FF/23 mode he is about 0.2s slower.

  • The player will now be notified whenever a new character is active for the first time within the main nights.

  • The skipping night command is now limited to only be possible if the player has beaten at least 1 of the endings.

  • The hint screen can now be turned on or off in the settings menu. These are turned off from the start.

  • Added a new in-night command that lets the player change the visibility of the darkness in the nights, except for when any character goes above difficulty level 19, this can be unlocked after beating the 2 main endings as well as 3/23 mode.

  • Added new minigame commands that allow the player to play around with the minigame borders, this is unlocked after beating the 2 main endings, 3/23 mode and 2FF/23 mode. 4 starring the game.

  • Did some menu optimization, such as the background light and renaming editing small text informs.

  • Other small bug fixes and optimalization...


That was all, I hope you enjoy the new update and get to play around with its new features.



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