6 months ago

I keep reworking my Godot Doors Room Generation... anywho, this time It pre-generates rooms (just like doors does as of recently, that's why there's rarely any glitch encounters anymore,,, no more generation errors during runs! :3)

v Article v


I made the rooms a little transparent so I can see what's going on outside without having to program noclip or something :3

There is currently only 4 rooms to test stuff.

one heading Right, Left, Forward and Up Left.

Idk if I should make like a nerdy video explaining stuff :3c



0 comments

Loading...

Next up

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Zombie in action! #GameDev #Art #PixelArt

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Finished work on the emotions of a new character for the tank universe