Game
Il Mistero di Animal
12 years ago

Work still in progress


While I finished most of the storyline/events, the last hard part is the gameplay itself. I don’t want to make fightings too hard, neither too easy, I want to make them funny yet enjoyables. The hard thing is though, to create the stats, monsters, and work with the numbers that have their own logic for RPG maker. I wanted to implement many features and I encountered some problems I’m still working on.

I plan to release a real demo before 2015. School will start in september and I will start working too.
Here are some confirmed changes you will see in the demo:

-changed rating for the game
-whole story of Nicolas Nicolas
-at least 6 playable characters
-an animal crossing city to be fully explored
—also caves and special areas for Game purpose are added
-more sounds to “die laughing” with
-the new incoming demo WILL BE TRANSLATED IN ENGLISH

That’s all. Sorry for my bad english, it will be better in the game.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Respect (Only TLOZ Players Will Understand)