
Working on a new ancient egypt themed environment, updated pixel resolution in health and energy bar to be more coherent with the rest, and updated how the map-visibility works. Other ideas for improvements are welcome :)
Next up
Margoq's Lair - Gameplay Trailer. Roguelite dungeon crawler with a dynamic spell casting combo combat system.
Working on a 2D roguelike dungeon crawler "Margoq's Lair". Just joined GameJolt, hoping to find a nice community to share the gaming passion :)
3 months into development of a roguelike dungeon crawler "Margoq's Lair".
Got a nice playable demo and most systems/features complete by now. Getting more content into it is the biggest focus in the coming months.
#indieDev
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Working on new enemies that will join the evil Margoq in his Lair.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?














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