Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Vertex Array Backgrounds Here’s a background example from 0.4.0
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Alone Together....
Regional Bulbasaur. #Pokemon
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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