Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Vertex Array Backgrounds Here’s a background example from 0.4.0
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Why walk when you can jump?
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