Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Vertex Array Backgrounds Here’s a background example from 0.4.0
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
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