Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Vertex Array Backgrounds Here’s a background example from 0.4.0
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
My D&D art for my family so far (WIP if you couldn't tell)
Colorful Fox
Happy Late Easter!
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