Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Lately, I’ve been working on creating levels and reimplementing old tiles and mechanics. Below you can see a screenshot of the main menu and another one with second level in the first level pack.


Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.
0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.
0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.
Vertex Array Backgrounds Here’s a background example from 0.4.0
Bandana Dee the Dream Friend
I was bored, so... ManutKat.
What you all think
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
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