So I've been working on textures and materials for the past few days. I updated Huck's cloth textures and I'm really impressed with the velvet. I also gave him hands and rigged up his body for testing purposes.
After that I decided to stop with the character models for a minute and start working on building scenes. So there's some floor plans I made up and an half empty building I'm working on for doing procedural materials.
Also for lore I've threw in a notes sheet I did on the characters before I started working for an idea of who the characters are before I draw concept art.
Next up
Diner/ stage area started! It's bare for now but I think I'm going to start doing art for posters next.
Ok I lied I sculpted the Pearl the Opossum's mask.
Various in progress shots of Huck's model. Happy with how it's coming along I just don't like the fabric texture to much but it's getting changed. I'll probably have everything finished tonight so I can work on the map and some concept art tomorrow.
So tired of coding stupid UI junk that doesn't work took a break and did a William
Pearl and Huck graphic's threw together for in game junk
Image dump of all my William drawings because I'm tried and I find it insanely fun to draw him
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi



















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