Game
JICE

2 years ago

Working on remaking/expanding movement mechanics. Crouch is ready, and while it’s not so exciting by itself, it is a part of the jump/slide combo that will be shown later!




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More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Will add a bit more lighting, but for now finished with this section of the Depot level.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.