Game
JICE

3 years ago

Working on remaking/expanding movement mechanics. Crouch is ready, and while it’s not so exciting by itself, it is a part of the jump/slide combo that will be shown later!




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Just jumping around Spaceport, collecting energy

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Something of an atrium in the middle of an office area.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Sometimes it does feel like this 😆

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..