Game
Propulsion


5 years ago

Working on some low poly clouds! I made these with Blender and the decimate modifier on some Icospheres.




1 comment

Loading...

Next up

I've started to add background content to make the levels feel less empty. It makes the game feel a lot better, like the worlds are cohesive and not artifical.

I honestly think that the basic Summer area looks the best for Propulsion. As a side note, it turns out that you can't add anything to Infinity if you want your computer to work.

Is there such a thing as too many clouds? Half a million and counting...

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Taking a sneek peek at some of the new levels in Propulsion!

This may not look like much, but this is 55 clouds! This is what they look like all mushed together in my testing scene.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

There is some new menu options, so you know what that means ;) More details coming soon.