Game
Shifts At Beaver's: Grand Opening
5 days ago

Working on the ai system and ensuring everything is perfect. Final idea AI team up, that i'm currently working on




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The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

Game Over Screen

24% left till the demo chat

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

New 6 am screen, didn't model the pendulum because it's a waste of time and no one would really see this detail.

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

never adding sun light to the office, it makes it look like some random vhs footage due to the glare

My shading is improving

that's cool