Game
Shifts At Beaver's: Grand Opening
6 days ago

Working on the ai system and ensuring everything is perfect. Final idea AI team up, that i'm currently working on




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New 6 am screen, didn't model the pendulum because it's a waste of time and no one would really see this detail.

I guess you could say i finished it however the movement sucks and needs an upgrade. Like when moving send 4 clones to check if the sprite isn't touching any walls, otherwise get a new position, and that thing leads to another upgrade to the clone system

Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

Death - Teaser 1

that's cool

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

24% left till the demo chat

My shading is improving