Game
Shifts At Beaver's: Grand Opening

5 months ago

working on the game again, remaking the ai code. The suffering is finally gone, i made it work on lists not on variables as i would need to create 28 of them. And i'm happy about it now! I just really don't like how complex this thing is.




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Lost in a caveeee, i really didn't know from which way i came from.

The final ai movement code improvement, and you know what? I'm gonna make the ai team up and ai strategizing when i will almost finish the demo, because i'm lazy.

Cutscene remake.

Nothing changed that much but still, there are pretty big changes if you look at it from a different perspective.

Adding features to the ai system.

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

New Lighting!

Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

audio player!

24% left till the demo chat