Game
Shifts At Beaver's: Grand Opening

6 months ago

working on the game again, remaking the ai code. The suffering is finally gone, i made it work on lists not on variables as i would need to create 28 of them. And i'm happy about it now! I just really don't like how complex this thing is.




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The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

more improvements to the 3d engine i made in turbowarp

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

making T.W.D'S new head model.

The Office Screenshots. Anyway, still changing the ai system, should be enough of it now

finally got this working.

changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.

the final version of the office.

doing smth because i was bored. Still making some improvements to this