Game
Bouncytron
7 years ago

Working on the game


Exams ended a week ago and I’ve passed this week installing and playing a lot of stuff from my Steam library since I received my wonderful Geforce 1060.

Now I’m taking some time to develop Bouncytron a little more.

I’ll start building from the ground up the intro and the main menù. I’ll try to make something a little more refined than my usual. I want to see good stuff in my menus on my next games.

Now, back to work (•̀ᴗ•́)و



0 comments

Loading...

Next up

Finally, it's taking shape from my mind to the screen @_@

1 year of work and this is the crappy result. I must thank the Godot Engine for being so awesome to use if I'm still working on this after the third refactoring.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project