Next up
Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.
Wanted to do idle animations much earlier, but not feeling like it until now.
Anyway, here are the 2 animations I did for Smitty.
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open
If you've played Smitty's Journey, the jingle that plays should sound familiar to you
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Follow-up to the last post: Fireballs now explode on contact with the enemy.
I also figured out how to make use of the additive blend mode through materials, thanks Godot!
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