Next up
Working on adding Gamepad Support to the game.
I just finished the part when the player use the plate shard. Next is the "Jail" part !
Developer Walkthrough Ver 1.0.2.3
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻
Reupload of the Devlog Day#2 of the development.
Oni chase complete ✅
Reupload of the Devlog Day#7 of the development.
I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.Â
The 1.0.5.2 is out with the fix of every bug I could see during my week off
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