5 years ago

Working on this game a lot in the last few weeks, and it's certainly improving! The pictures are sorted by newest -> oldest.

The same pics with good quality: https://imgur.com/a/HSdOKs1




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Yesterday I started working on a world-generation system for no reason, and I thought I'll share how it's going!

A developing province. The project is ~1 year old now. I don't develop it full time, but I think it's slowly coming together :)

You can follow the devlog of MyProvince here: https://gamejolt.com/games/MyProvince/397835

Thanks!

A few months ago I posted an image of a map generator I've worked on (second image). In the past few weeks I improved it and building a game on top of it (first image). A lot of ideas, a lot of work ahead! :)

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Adding people to the areas. Visually, I mean. Going pretty well, but a lot more work to do :)

https://gamejolt.com/games/MyProvince/397835

Seal Island Intro! For #ScreenshotSaturday!

I'm working on this survival game for a few months now, where you can control multiple survivors. It's coming together slowly, but there is still a LOT left to do. Sorry about the lack of sounds, and please don't check my silly placeholder texts :)

I'm basically done with MyProvince, only polishing left! I'll publicate it on May 1st, you'll be able to download it for free!

https://gamejolt.com/games/MyProvince/397835

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Fan art for Foolish I'm feeling kinda better so I drew this