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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Hate me
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
Toontober Day 27 - Smarty Weasel
The leader of the Toon Patrol and Judge Doom's lacky.
Program: Krita
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Man ðŸ˜
I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.











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