Game
A Maze Inc.
12 years ago

Wrapping Up


So last night (a few hours ago) I reached a milestone with my contest entry when I added in sound effects and music. The game is pretty much finished now and I have left to do is create/code-in trophies and the metrics that are used to award them.

Since this game is a community-powered game it is a MUST that there be cool trophies you can win. So far I’ve listed out all the metrics (measurements) I can currently pull from the game and this morning I will think of what trophies to award for what metric cases, as well as draw many icons to use as the trophy images.

Here’s the list I’m working from:

Metrics:
PERSISTENT

  • (int) mazes raced [easy/norm/hard]

  • (int) mazes created [easy/norm/hard]

  • (int) races won

  • (int) total points

SESSION

  • (int) squares traveled

  • (int) squares drawn

RACE

  • (float) elapsed race time

  • (bool) user is fastest racer

  • (bool) user is too slow to win



0 comments

Loading...

Next up

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

What you all think

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)