Game
A Maze Inc.
12 years ago

Wrapping Up


So last night (a few hours ago) I reached a milestone with my contest entry when I added in sound effects and music. The game is pretty much finished now and I have left to do is create/code-in trophies and the metrics that are used to award them.

Since this game is a community-powered game it is a MUST that there be cool trophies you can win. So far I’ve listed out all the metrics (measurements) I can currently pull from the game and this morning I will think of what trophies to award for what metric cases, as well as draw many icons to use as the trophy images.

Here’s the list I’m working from:

Metrics:
PERSISTENT

  • (int) mazes raced [easy/norm/hard]

  • (int) mazes created [easy/norm/hard]

  • (int) races won

  • (int) total points

SESSION

  • (int) squares traveled

  • (int) squares drawn

RACE

  • (float) elapsed race time

  • (bool) user is fastest racer

  • (bool) user is too slow to win



0 comments

Loading...

Next up

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Strange Umbrella

Levels' maps.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/