Game
A Maze Inc.
12 years ago

Wrapping Up


So last night (a few hours ago) I reached a milestone with my contest entry when I added in sound effects and music. The game is pretty much finished now and I have left to do is create/code-in trophies and the metrics that are used to award them.

Since this game is a community-powered game it is a MUST that there be cool trophies you can win. So far I’ve listed out all the metrics (measurements) I can currently pull from the game and this morning I will think of what trophies to award for what metric cases, as well as draw many icons to use as the trophy images.

Here’s the list I’m working from:

Metrics:
PERSISTENT

  • (int) mazes raced [easy/norm/hard]

  • (int) mazes created [easy/norm/hard]

  • (int) races won

  • (int) total points

SESSION

  • (int) squares traveled

  • (int) squares drawn

RACE

  • (float) elapsed race time

  • (bool) user is fastest racer

  • (bool) user is too slow to win



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

brung back my old oc plus a new one

...they don`t have names yet tho

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)