Game
A Maze Inc.
12 years ago

Wrapping Up


So last night (a few hours ago) I reached a milestone with my contest entry when I added in sound effects and music. The game is pretty much finished now and I have left to do is create/code-in trophies and the metrics that are used to award them.

Since this game is a community-powered game it is a MUST that there be cool trophies you can win. So far I’ve listed out all the metrics (measurements) I can currently pull from the game and this morning I will think of what trophies to award for what metric cases, as well as draw many icons to use as the trophy images.

Here’s the list I’m working from:

Metrics:
PERSISTENT

  • (int) mazes raced [easy/norm/hard]

  • (int) mazes created [easy/norm/hard]

  • (int) races won

  • (int) total points

SESSION

  • (int) squares traveled

  • (int) squares drawn

RACE

  • (float) elapsed race time

  • (bool) user is fastest racer

  • (bool) user is too slow to win



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

Explosive domino effect

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

I made a small jungle house.

Super Sonic Pixel art.