Game
Wrestle Camp 2: An Episodic Series (For X64 Windows Microsoft PowerPoint [PPT] 2016+) - With A Vastly-Updated, Much-Faster Engine, Featuring Immensely-Improved Controls And Audio, And Real-Time AI-Textured Full-3D Environments
3 months ago

"Wrestle Camp 2" — Original description:


Ladies, Gentlemen, And Other Associations And Affiliations:

LET'S GET READY TO WRESTLE!

Never heard of the groundbreaking original "Wrestle Camp"?
Learn more and play it here!

Too long, didn't read? (TLDR?)
Watch what it was like here instead!

Start Playing Today, And Install More Episodes When They Launch!

The game that has made some YouTubers want to become PowerPoint-gamers by-any-means-necessary (Please, don't pirate Office, folks...) is back, bigger, and better than ever-before!

Overall features include:

• two main ways to play, instead of just one:

♦ "Wrestle Mode": the classic "Wrestle Camp" experience you love, but better, with

♥ an all-new, expanded Wrestle Camp promotion with even more-chaotic matches;

♦ and "RPG Mode": a new way to play that's a little bit more off-rails, with

♥ a map of the neighborhood where "JadeJohnson Games™" made the first title!

New features in Wrestle Mode include:

• there still being no voice- or suit-actors or developers harmed during production,

• more than just one playable character this time around,

• a roster that will perfectly-balance-out the series's gender-representation,

• a continue-countdown to help-ease new-players into the series when they lose,

• a fully-functioning AI-enhanced screen-reader for the blind and vision-impaired,

• a fully-operational Character-Select screen,

• a new risk-versus-reward--based ability to get up when grounded,

• a real-time stat-editor for each character that you don't even have to unlock,

• a risk-versus-reward--based ability to immediately-recover from a pin-cancel,

• a state-saving toggle between your custom stats and the defaults per wrestler,

• all entrances rendered in full 3D in real-time in the AI-Enhanced-Edition,

• all wrestlers featuring their own unique voices,

• all-1080P ring-entrances in the Budget-Edition,

• an intuitive new "Tag-Team Tournament" mechanic,

• arena-quality ring-announcements,

• artificial-intelligence-upscaled entrance-environment textures,

• audio-descriptions for the blind and visually-challenged on the title-screen,

• better in-game-audio, with hyper-realistic impact-sounds,

• better-tempoed stage-themes,

• brawlers newly-gaining customized cries-of-defeat,

• campers sounding more in pain after bigger hits,

• combatants now-uttering more than one pain-cry when attacked,

• crowd-chants during the entrances of the main protagonists,

• each Wrestle-Camper featuring their own individual statistics,

• faster loading-times to improve our already-amazing first-iterations,

• fighters now-possessing individualized-attack-vocalizations,

• gender-accurate character-voice-acting,

• handicap(unfairly head-counted)-matches (available now in the base-game!),

• higher-resolution character-sprites,

• more-than-one-gender-of entrance-commentator per-match,

• more-than-one-gender-of ring-announcer -in the game,

• new plans for up-to three-on-three Tag-Team Tournaments (six folks in one match!),

• no mid-match commentary, to let players voice-over their own gameplay,

• no-more stock-damage-cries,

• quieter, much-gooier, and more-realistic blood-sound-effects,

• recurring antagonists showing increased battle-damage each time they appear,

• studio-quality commentary,

• the ability for players to recover from knockdowns just as quickly as opponents,

• the ability to recover-immediately from a foot-stamp by an opponent,

• the ability to turn entrances on or off,

• the capability to toggle the showing of match-cards,

• the removal of any protagonist's ability to bleed (to better-respect fair-use laws),

• ultra-high-definition entrance-music,

• the inclusion of three final-bosses,

• a "JadeJohnson Records™"-dubbed cameo by a certain Republic Records artiste,

• a series-finalizing story-conclusion that will both shock and move you as a Jader,

• and anything-else we can think to squeeze into the final-game!

The post-launch "RPG Mode" is all-new, and our plans for it are to let you:

• explore a vast area with tons of activities in which to partake,

• upload your own characters anywhere onto the map if we can fix its audio-bugs,

• replace any battle-character-sprites with any others as often as you wish,

• create an overworld-character-party, similar to the units from "Megami Tensei",

• swap-in-and-out party-members by uploading and-or replacing their sprites,

• store and recall your units and battle-party-members via working save-data,

• go fishing for various species of underwater creatures,

• play in the mud with various other in-game-characters,

• relive first-standard-art-class and have fun endlessly mixing paint-colours,

• sing karaoke with Wrestle Campers from across the whole-series's roster,

• take real-world-applicable singing-lessons from Maestro JadeJohnson himself,

• jig to "JadeJohnson Records™" music and play along using virtual-instruments,

• partake in open-mic theatrical-recitations of up-and-coming podcast-comedy,

• battle mysterious creatures in the wilderness for chances to win prizes,

♦ swap-in-and-out creatures that you battle via your own sprites,

• make cool or cute crafts,

♦ collect materials to use to craft a plethora of items,

♦ discover hidden recipes that can be utilized to craft new objects,

• cook yummy or gross snacks-and-meals,

♦ find basic food-ingredients to use in real-world-inspired cooking-recipes,

♦ hunt down cooking-recipes as you traverse various locations,

♦ go to a kitchen and cook-up an amazing meal to either eat or store-for-later,

• talk to different Wrestle-Campers and discover their current ongoings,

♦ converse with some campers more than once for a fun surprise;

• build and furnish your very own house to use as a "Wrestle-Camp-locker-room,

• and do anything else that we can fit into the game!

Please note:

Not all features (such as "RPG Mode") shall be available in the launch-day-edition of the game. This title shall follow the "games-as-a-service"-model, so please follow this title if you wish to know when a new version drops; thank you so very much for your loving and loyal support!

If you wish to get notified of all news and updates regarding "Wrestle Camp 2", please follow this title, right here on Game Jolt!

Plus, if you wish to know more about what we here at "JadeJohnson Industries™" are currently-up-to at-any-time, please don't be afraid to follow:

@JadeJohnsonIndustries

on Game Jolt as well!

Until our next update, "Happy Jading!™"

DISCLAIMERS:

All non “JadeJohnson Industries™”, “JadeJohnson Films™”, “JadeJohnson Games™”, “JadeJohnson Mobile™”, and or “JadeJohnson Records™” trademarks and copyrights belong to their respective owners.

The WWE logos, characters, wrestlers, moves, stories, Titantrons, entrances, themes, and other motifs are trademarks of World Wrestling Entertainment and its subsidiaries.

The developers of this game are in no way affiliated with the WWE. This is strictly a fan made oeuvre and is in no way trying to either pass as being backed by the WWE or gain the support of said faction.

This game is for entertainment purposes only, and JadeJohnson Games™ does not own any part of that which it did not create.

JadeJohnson Games™ is not responsible for any misconductive creations and or other actions by players, whether legal or illicit.

All trademarks of any other companies and or individuals besides those of JadeJohnson Games™ and its parent, affiliates, and subsidiaries are the sole property of their respective rightsholders.

THANK YOU!

#Sports

#Action

#RPG

#Other

#Wrestling

#Fighting

#PowerPoint

#PPT

#MicrosoftPowerPoint

#MicrosoftOfficePowerPoint

#MSOffice

#MSPowerPoint

#MSOfficePowerPoint

#MSO

#MSOPPT

#MicrosoftPPT

#MSOfficePPT

#MSOPowerPoint

#Wrestle #Camp #2 #WrestleCamp2 #WrestleCamp #WrestleCampII #II #Two #WrestleCampTwo

#Accessible #EaseOfAccess #EasyAccess #Accessibility #VoiceActing #FullVoiceActing #BlindFriendly

#Controls #OnlyMouseControls #SupportsMouseKeys #SupportsSipAndPuffMouseInput #SupportsGlovePie #SupportsJoyToKey



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