Game
Why the Hell did we Only Bring 1 Gun
5 years ago

WTHWB1G Master Build 1.0.0

Hello everyone! We are proud to present our game's final build! We now have every of the game's features and mechanics working. Also check out our game's teaser & trailer. For more info please read the article below.


You were expecting the control manuals here but it was me nothingness! We now have the control page in the game's main menu! Aside from that we have added:

  • Audio

  • Light flickering level

  • Final boss stage

It has been quite the journey, thank you everyone for everything. To be honest though, we are not that proud of this game as there are million different ways this game can be improved, if we were ever to "remaster" this game, please do give it another chance. For now though, do enjoy our game (or not)!



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WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?