Game
Why the Hell did we Only Bring 1 Gun
4 years ago

WTHWB1G ver 0.2.0 (Alpha build)

Hello again! We are a little bit proud to announce that the alpha build is finnally out! We changed our control and have implemented most mechnics... Haven't added levels yet tho. Please read the article for more info!


Controls Player 1 Player 2

Movement : WASD IJKL

Shooting : G '

Jumping : Spacebar Right Ctrl

Gun throw : E O

Move lock : C .

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New features

  • Second player

  • Seperated platforms

  • Animations

  • Shield Zombie

Currently Known Bugs

  • ̶W̶a̶s̶p̶

  • Problems regarding animation states

  • Zombie tracking player on different platform

To be implemented

  • Puching mechanic

  • Dodge mechanic

  • Tutorial level

  • Other levels

  • Pickup items

  • Sounds

Our game have finally start to take a proper shape, just like always, we are learning alot from doing this project. Also feedbacks are most welcomed. We hope that we will be able to deliver a game worth playing, thank you always. Stay tuned



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We did made some diagrams :)

> Core Loop Design

> Session Diagram

Also we figured out how to use Git kinda, it was a disaster.

WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.

Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.

Artist: Sea

IG: @s.seatha

Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.

He is also the one who drew our new banner.

Artist: Sea

IG: @s.seatha

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!

Artist: Sea

IG: @s.seatha

Here are some mock visuals by one of our designers.

Artist: Aun

Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.

The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.