Game
TLP
8 years ago

XYZ - Floor with windows


Not as much work has been done as I planned. The easiest part was adding windows to current rooms, simple detection of collision in the second pass and here we go. The more challenging was looking for a little bug in calculation of entrance, but from now on we won’t encounter a situation where doors are blocked by wall from another room :)

So to sum it up, the current process of house generation looks like:

  1. Build space map

  2. Randomize base floor with checking in space map

  3. Check collisions of each room and add windows.

5d0a4a130cb47.jpg

Here is how my space map looks like:

5d0a4a15d532e.jpg

0 are free spaces
1 are occupied by room
2 represents an entrance that is not connected



0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Why walk when you can jump?