Game
TLP
8 years ago

XYZ - Floor with windows


Not as much work has been done as I planned. The easiest part was adding windows to current rooms, simple detection of collision in the second pass and here we go. The more challenging was looking for a little bug in calculation of entrance, but from now on we won’t encounter a situation where doors are blocked by wall from another room :)

So to sum it up, the current process of house generation looks like:

  1. Build space map

  2. Randomize base floor with checking in space map

  3. Check collisions of each room and add windows.

5d0a4a130cb47.jpg

Here is how my space map looks like:

5d0a4a15d532e.jpg

0 are free spaces
1 are occupied by room
2 represents an entrance that is not connected



0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

Another house i made long time ago.

Have a good Boi

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)