Game
TLP
8 years ago

XYZ - Floor with windows


Not as much work has been done as I planned. The easiest part was adding windows to current rooms, simple detection of collision in the second pass and here we go. The more challenging was looking for a little bug in calculation of entrance, but from now on we won’t encounter a situation where doors are blocked by wall from another room :)

So to sum it up, the current process of house generation looks like:

  1. Build space map

  2. Randomize base floor with checking in space map

  3. Check collisions of each room and add windows.

5d0a4a130cb47.jpg

Here is how my space map looks like:

5d0a4a15d532e.jpg

0 are free spaces
1 are occupied by room
2 represents an entrance that is not connected



0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.