Game
TLP
8 years ago

XYZ - Floor with windows


Not as much work has been done as I planned. The easiest part was adding windows to current rooms, simple detection of collision in the second pass and here we go. The more challenging was looking for a little bug in calculation of entrance, but from now on we won’t encounter a situation where doors are blocked by wall from another room :)

So to sum it up, the current process of house generation looks like:

  1. Build space map

  2. Randomize base floor with checking in space map

  3. Check collisions of each room and add windows.

5d0a4a130cb47.jpg

Here is how my space map looks like:

5d0a4a15d532e.jpg

0 are free spaces
1 are occupied by room
2 represents an entrance that is not connected



0 comments

Loading...

Next up

TLP - Week #7 + #8 (Banana)

Successful landing

#screenshotsaturday

Have a good Boi

"Our work is never over" they said.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.