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1,009
3 years ago

YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game




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I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

Doing some testings for my next game... all looks good so far

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

Small updates to Jingle Swing!

(yes thats the name I chose thank you @kingdomheartstheislands for the name! )

Anyways comment what your favorite Christmas song is!

Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251213

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

Introducing the Emergency Failsafe Bubble, for those "oh shit" moments. 🥳

This should reduce the amount of untimely deaths overall and give the player some breathing room on hectic situations.

#screenshotsaturday #bulletheaven #indiedev #PCGaming

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr