![](https://m.gjcdn.net/video-poster/900/14688489-mkz2dnc9-v4.webp)
YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game
Next up
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Doing some testings for my next game... all looks good so far
Have you already had your beach holiday?😎 You deserve it🏖️
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
#UnderwaterDiving BETA DEMO 0.98.0 AVAILABLE
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20240616
BETA DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
A (somewhat buggy) look at the Equipment Creation system in Fusion Fighters, along with actually equipping these on a build! You can then fight other players online!
Follow the Kickstarter!
https://kickstarter.com/projects/dracona/fusion-fighters
Join the Discord!
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
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