
YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game
Next up
Ooooh yeah, I have some functional preeetty hidden easter eggs WAITING for you on my #indiegame
Update with them included coming sooner than later.
I really doubt anyone will ever find it, but it was worth making anyway #indiebr
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
3 days remain! (Video by DaBoiDownUnda)
Doing some testings for my next game... all looks good so far
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
#GrottoEscape DEMO PROTO 0.26.0 AVAILABLE
Follow and wishlist on #Steam:
https://store.steampowered.com/app/3433190/Grotto_Escape/
Grotto Escape will be released in March 2026 on Steam.
Watch a WIP Gameplay 20260316
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh















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