
YAY, I did it :D
Pretty happy with this effect, simple but gives more life to the game
Next up
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
Doing some testings for my next game... all looks good so far
Update 1.307: The Swarm Is Back https://gamejolt.com/games/TheHive/255022
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Beary woke up today and chose violence
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251209
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh















0 comments