Game
//Psycho;Logical// (Remake)
7 days ago

Ye i know , there is a lot of time without UPDATES

(READ BELOW ITS NOT CANCELLED LMAO ITS JUST THE GAME NEED A LOT OF THINGS)


You may wonder why the lack of information is due

Mainly all this is because the project will be made in Unreal Engine, that means that I have to spend a lot of time optimizing models, but you will also know that I am busy with FNAC Remake, which is my secondary project.

The game is still in development quietly, I have learned a lot about Workflow but the project is going slowly, but I am sure that everything is going well, I am currently working and redoing all the props of the game, especially floor 3, which was already finished and I I would show it in a GREAT DEVLOG last month, but because I wanted to optimize and redo some things I preferred not to show the Devlog to do something more worked and well done, the quality of the project from my point of view is great.

Finally, before saying goodbye I will tell you something else, the devlogs will now take longer to come out, to be able to collect more information and greater advances which you will like instead of making many devlogs with little of it, well without further ado I say goodbye.

Sincerely Andrew Loopy and Psycho Team!



1 comment

Loading...

Next up

A Test Render on cycles by CloudCake

Updated Description! WIPs! Info!

Here is my progress of the office for a Final Nights 2 Remastered , but the office model idea was rejected lol , well that's all , i just wanted to show you this , see ya!

There are no Pics for the Game Page , but maybe there will be a Pic about the Security Office (Soon Game Description will be remaded)

Last Wip of the ''Main Office''.

BTW , Information of the development of the game

Say goodBye to Old Alison Office, soon say welcome for the new Alison Office version.

In addition, I took that first version as a type of interior design apprenticeship and in just that office I have learned many more things and modeling

Hello Guys! Update

I suffered a lot making this freaking hand for the game

''Whatever it takes''

(a frame of the animated logo)

animation by @Aziel5910