Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
The urge to completely add single tag on instead of the ones I need for just now
Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel
Things
Just some more experimenting, and I also added water, as a geometry type
Reworking Running & Boosting
I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
We're slidin
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Yo
It's already been a full year since I started working on the current engine of this
Actually wild
As much as I keep thinking I haven't worked on it as much the point where it is now compared to the start of the year is crazy
Dude
I love TF2ware










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