Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

11 months ago

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.


Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think



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The urge to completely add single tag on instead of the ones I need for just now

Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel

Things

Just some more experimenting, and I also added water, as a geometry type

Reworking Running & Boosting

I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

We're slidin

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

It's already been a full year since I started working on the current engine of this

Actually wild

As much as I keep thinking I haven't worked on it as much the point where it is now compared to the start of the year is crazy

I love TF2ware