Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
Yo
Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver
Been trying to document stuff relating to the engine, so I won't forget how things work lol
As well as possibly in the future that people that want to know more about the internals
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
It's already been a full year since I started working on the current engine of this
Actually wild
As much as I keep thinking I haven't worked on it as much the point where it is now compared to the start of the year is crazy
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
The urge to completely add single tag on instead of the ones I need for just now
Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel
Merry Christmas Guys
Dude
Despite the fact it's been over 3 whole months I've been working in the project- but I'm still figuring out where to start off for the game, but for now, I'm just working on an editing UI rework, so I can work on things easier again










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