Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)
I also found out too that there CAN be cycles that are more than 4(times which I thought a cycle consisting of four connected nodes would be impossible but I guess not)
However, the same method I had before STILL WORKS!!
I’m 💯 confident this is it
Wario
My Therapist: Kirbyfied Toby isn't real, he can't hurt you
Me:*Me staring at my Kirbyfied Toby therapist in question*
My Therapist
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Boost extensions are real
The tech is gonna be CRAZY
Current Progress so Far!
It's gonna be a bit slow since I'm in finals, but whenever I have time & energy to work on it I probably will
(add the dust man theme from mega man 4) omg its dust man from fnf
Took me most of the day, but it’s done
A HECK of a improvement from his older sprites
The further left one is the concept along with the older sprites
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