Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
Showing Things Off: Part 2 - Elliott
Sea Bottom Segue:
Showing Things Off: Part 3 - Toby A slope killed my speed idk why or how it did that but eh, I'll try to see if I can figure out why
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
After a bit of time I've finally managed to come with an enemy that isn't another Toy Bryant variant(trust me there's gonna be more of those) but uh these things If I ever add them in
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
I already know a particle extension already exists, but again I'm using my own custom way of rendering stuff, so I'm gonna have to create my own particle system, that's still gonna be optimized
Did the same thing with the Slumber Dragons and made a bitmap sprite for the Feldyr as a placeholder for it
Eventually I'll have to make a vector sprite for this thing along with animating
Testing out a new move! This move is for all characters
That one theme from Sonic Flash 2 starts playing










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