Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
We're slidin
Starting to re-add water
It’ll work the same as it did before with you being able to run on it if you’re at least a certain speed
Some people call it lazy, I call it genius, there will be a canon name to the world the game takes place in but
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
This is why I love watching speedruns
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
Things
Just some more experimenting, and I also added water, as a geometry type
Another Solid Geometry! Even if it's the same as the other one I have to name them differently since the way the textures are drawn are dependent on it
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
Colored a sketch in a did a bit ago










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