Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

11 months ago

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.


Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think



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Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver

Been trying to document stuff relating to the engine, so I won't forget how things work lol

As well as possibly in the future that people that want to know more about the internals

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

It's already been a full year since I started working on the current engine of this

Actually wild

As much as I keep thinking I haven't worked on it as much the point where it is now compared to the start of the year is crazy

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

The urge to completely add single tag on instead of the ones I need for just now

Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel

Merry Christmas Guys

Despite the fact it's been over 3 whole months I've been working in the project- but I'm still figuring out where to start off for the game, but for now, I'm just working on an editing UI rework, so I can work on things easier again