Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

10 months ago

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.


Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think



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We're slidin

Starting to re-add water

It’ll work the same as it did before with you being able to run on it if you’re at least a certain speed

Some people call it lazy, I call it genius, there will be a canon name to the world the game takes place in but

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

This is why I love watching speedruns

FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Things

Just some more experimenting, and I also added water, as a geometry type

Another Solid Geometry! Even if it's the same as the other one I have to name them differently since the way the textures are drawn are dependent on it

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Colored a sketch in a did a bit ago