Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
Excuse me what
Feldyr troubles
After a bit of time I've finally managed to come with an enemy that isn't another Toy Bryant variant(trust me there's gonna be more of those) but uh these things If I ever add them in
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
They're in! They're tricky to deal with since they're fast and can jump over large gaps, but you are able to jump on them if you time it right, or you can use Benji's flame thing since it extends reach making it easier to hit them
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Slowly Getting There
Don't let the .lvl fool you, it's still gonna be a .lvl file but it's just gonna be JSON lol
Showing Things off: Part 1 - Benjiro (VERY EARLY STUFF) Ignore the lag
Testing out a new move! This move is for all characters
I think I'm almost done with the editor UI overhaul, there's probably gonna be more smaller bits I add later on but I think this is the best I can get it to
I think it looks pretty clean tho










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