Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
Zeeki meeting his new neighbors
Two Games, two progress stuff,
Can only post on one gamepage, so I choose neither
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Mythical YT pull I got a few days ago
Adjust the art block I think I’m finally understanding level design,
Gonna start experimenting with things soon
But in the meantime get jumpscared
(add the dust man theme from mega man 4) omg its dust man from fnf
2025 is the year for lost media
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