Doing the level design of this game, with what I'm going for is definitely gonna be a big challenge, but I feel I can be able to make something pretty good out of it. I just gotta think

Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
Next up
What in the Pooh’s Adventures
Again how am I finding this stuff
Blocked creatively but YouTube somehow enlightened me with this
Why am I finding stuff like this all the sudden
This is the best mod I've ever played
Progress Update: Just finished the layout of the entrance, the actual visual map is simple at the moment, but I'll add details to it later
I'll also have to add enemies onto this map along with makin more
(add the dust man theme from mega man 4) omg its dust man from fnf
I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean
And I need more excuses for playing it
Elliott can finally glide now, first time of him appearing as playable since forever
Updated Aske
Rough Level thing
I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it
Might show to YT
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