Game
Stramedia: Development Post Archive
2 years ago

Yeah, no April Fools gags from me this year.

I think they're bullshit anyway. lol


Sorry, no April Fools (un)funnies from me. Got no ideas for the gag this year anyway.

So, I've been working on the second video devlog for some time. I feel like I actually got the structure sorted out this time, cos I've been struggling with that for some time.

Now, video log 2 scripting is going better this time, and it maaaay or may not be steering a bit closer to being at least *somewhat* informative.

Got a feeling it's gonna be way better than the first.

And unnecessarily longer.

God help me.



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LMAO

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

Yeah no, I'm actually growing very fond of Linux, I even installed it on my work/chill laptop I hire-for-purchased recently.

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c: